Dave Voyles | Vidya Games?

NEW SITE – IndieDevPodcast.com
This page will no longer be updated, as I’ve migrated from wordpress.com to Azure, where I can run plugins and JavaScript to improve the overall look and feel of the page. I’m still doing the podcast, but simply doing...

NEW SITE – IndieDevPodcast.com

This page will no longer be updated, as I’ve migrated from wordpress.com to Azure, where I can run plugins and JavaScript to improve the overall look and feel of the page. I’m still doing the podcast, but simply doing it on a site where I own the domain and server at IndieDevPodcast.com

Ep 26 - Howard Dortch, Shawnee State University

Ep 26 – Howard Dortch, Shawnee State University

Howard-Dortch-Shawnee-State

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Howard-Dortch-Shawnee-State

Howard on the far right

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Howard is an industry veteran who now works in academia at Shawnee State University’s game development program in Ohio. Before working in education, Howard had roles at AMD, as well as Sony, specifically at Verant in San Diego, where he worked on Everquest.

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Episode 25 - Ethan Lee, FNA

Episode 25 – Ethan Lee, FNA

Ethan_Lee

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Ethan_Lee

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Ethan Lee is a software engineer based out of Georgia, who has a history of working on what previously XNA, but is now his own open source fork of the project. Along the way, he has ported a countless number of titles for independent developers across a broad spectrum of…

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Episode 24 - Kevin Giguère, Dragon Slumber

Episode 24 – Kevin Giguère, Dragon Slumber

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Kevin-Giguere

Kevin-Giguere

Kevin Giguère is a  programmer in his thirties from Quebec, Canada, and the man behind Dragon Slumber, an isometric RPG created with XNA.  Previously, Kevin worked on a JRPG, Arelite Core, which went through Steam Greenlight. Originally started as a dream project to create his own game from scratch, Kevin has done…

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Episode 23 - Sean Colombo, Blueline Games

Episode 23 – Sean Colombo, Blueline Games

Sean-Colombo-Blueline

Sean-Colombo-Blueline

Sean Colombo has been making games for 15 years. After quitting college to run web-startup “LyricWiki”, he sold the site to Wikia in 2009. A couple years later he founded BlueLine Games to focus on making digital versions of award-winning board games. BlueLine’s flagship games “Hive” and “Khet 2.0” are currently the top two rated board…

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Episode 22 - David Catuhe, BabylonJS

Episode 22 – David Catuhe, BabylonJS

David Catuhe

David Catuhe is a Principal Program Manager on Microsoft’s TED team in Redmond. He is also one of the master -minds behind the open source WebGL framework, BabylonJS.

WebGL has grown leaps and bounds in recent years, and Babylon continues to iterate with it. As mobile browsers continue to add support for WebGL, we will see more…

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Episode 21 - Michael Gnade, Indie Game Stand

Episode 21 – Michael Gnade, Indie Game Stand

Mike Gnade

This week I’m joined Mike Gnade, from Indie  Game Stand, a site to discover a new indie game every few days. Developers can upload their wares while consumers can purchase the latest and greatest indie games at an affordable price.Unlike many competitions, this platforms offer a monthly subscription service which gets consumers 20% off…

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Episode 20 - Daniel Parente, Hydra Interactive Entertainment

Episode 20 – Daniel Parente, Hydra Interactive Entertainment

Daniel Parente

Tonight I am joined by Daniel Parente, CEO and Game Director of Hydra Interactive Entertainment, a young indie development studio based out of Madrid, Spain.

He’s previously worked on a number of titles, including Alien Spidy, History Legends of War: Patton, and Aliens in the Attic. The current title that his team is working on is…

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Episode 19 - Michael Hicks

Episode 19 – Michael Hicks

michael Hicks

michael Hicks

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In this follow up to episode 15, Michael gives a brief postmortem about releasing his first Playstation 4 title.

We discuss the process for getting approved through the ESRB as well as Europe’s PEGI system, in addition to  how to prevent burnout and fatigue from working on one project for too long.

Sony’s fatastic services for independent developers are highlighted as…

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Episode 18 - Livid Interactive

Episode 18 – Livid Interactive

Livid-Interactive
Livid-Interactive

Melissa Pennock, Jacob Pennock, and Mike Schaiman

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Joining me today are Game Designer / Leader Developer Jacob Pennock, and Executive Producer Mike Schaiman, and Art Director Melissa Pennock of Livid Interactive.

We talk diversifying a studio, making money in the middleware marketplace, how to stay afloat as an indie, and how they use Intel’s RealSense technology and…

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